In-game

Example of pieces featured in games


Main screen for the 3D flashgame Squeak Squad by Reptile Games, 2012, catered to the 3D style and supplied with a custom font. View and play Squeak Squad here
Credits screen for the 3D flashgame Squeak Squad by Reptile Games, 2012, catered to the 3D style and supplied with a custom font. View and play Squeak Squad here
Character designs of Saskia Scherp and Fabio Flair, based on real actors. These characters featured as guides in the game for MediaMasters 2012, made by Flavour for Mediawijzer.net.

A playing card made in 2011 for my graduation project, Analogue Experience. More on this Analogue Experience can be found on the Games page
The introduction screen with the game- and company logo I made for the Vogels! project in 2010. More on Vogels! can be found on the Games page
The painting I made for the score screen for the Vogels! project in 2010. More on Vogels! can be found on the Games page



Miscellaneous

Illustrations, designs and (digital) paintings


Doorposter for a HKU assignment in 2011 from Ziggo and the Dutch Game Garden. More on this project, The Jelly Reef, can be found on the Games page
Kaytie the Koala Tumm, winner of Hatstand Gaming's 'Design a Tumm' competition in 2010. Will be featured in the Tickletumm iPhone application as a purchasable character
Practising wrinkles with Sean Connery speedpainting in 2009
Alice in Wonderland, 2010
Doorposter for third-year HKU projectteam KOMODO, which made the game Vogels! in 2010. More on Vogels! can be found on the Games page

Drawing exam work (middle school) of 2007: an A0 sized painting of a fragment of the poem 'De Jasmijn' by Johnny van Doorn
A moving- and we-are-now-living-together postcard, commissioned in 2009
A christmas card for the Dutch game company Flavour; made during my 2009 internship
Illustrations for the cover of Dutch game company Flavour's map of newsarticles; made during my 2009 internship
Examples of illustrations for Dutch game company Flavour's portfolio and presentations; made during my 2009 internship. Top: 'Style Proposals' and 'Logos", bottom: 'Strong Branding' and 'Websites'



Sketches

Grab from the sketchbooks


Sketch of bird nests; preparation work for the Vogels! project in 2010. More on Vogels! can be found on the Games page
Sketch for a game concept in which the player (in this case, a headlight-eyed cat) has to navigate through a haunted house
Practising facial expressions with as little lines as possible: emulating the Naruto manga style
Character design: Kerry the assassin with her lethal taser pole, sniper rifle and chihuaha

World of Warcraft inspired Blood Elf
Concept sketch for a game character in the style of one it doesn't originate from: Princess Peach takes matters into her own hands
General anatomy and expression work
Work in progress of my rendition of a selkie, which is a creature portrayed in mythology as a woman carrying a sea lion's skin